Built independently
No publisher and no deadlines set by someone else. Each feature is built with care, tested, revised and released when it is ready.
Independent game studio
Runic Interactive is a small independent studio from the United Kingdom, building persistent online worlds with handcrafted lore, connected systems and a lot of heart. Our first world is RunicMMO.
The studio
Runic Interactive was founded in 2025 with one goal: to make online worlds that feel coherent, alive and worth coming back to.
There is no publisher and no release calendar pushing unfinished work out of the door. Every system is designed, built, tested and refined in-house, then shaped by honest feedback from the people who play.
We believe the best games grow alongside their communities. That means listening carefully, improving constantly and always respecting your time.
Our first world
RunicMMOA world of runes. A story of your own.
RunicMMO is a persistent fantasy MMORPG where ancient Runes shape progression, discovery and the adventurer you become. Explore atmospheric locations, take on quests and encounters, master professions and find your place in a growing community. It plays right in your browser, with mobile on the way.
Closed beta Access currently requires an invitation.
Travel through atmospheric locations, uncover stories and see what waits beyond the familiar path.
Attributes, skills, equipment and professions that reflect the way you like to play.
Items, crafting, fishing, towns and the player economy all feed into one adventure.
Chat, guilds, mail and parties, with a community growing alongside the world.
Who am I
I'm the founder of Runic Interactive and the developer behind RunicMMO.
It started as a passion project, born from curiosity, persistence and a deep love for mystical worlds, and it grew into a living, playable realm. I do a bit of everything: game design, programming, visual direction, storytelling and running the servers that keep the world online.
For me, development is a creative sanctuary where code, art and player experience meet. Every idea gets built, tested, revised and connected to a bigger vision of a world that feels coherent and alive.
"The most beautiful creations emerge when we least expect them, painting the sky with colours we never knew existed."
Zilden, founder
The journey
It all started with Simple Wolf, a Discord bot written in Python to make everyday life easier for the people who used it.
The studio took its name, and RunicMMO grew from an idea into a living, playable world.
Adventurers are exploring the realm in closed beta, with more systems, locations and mobile play on the way.
How we build
No publisher and no deadlines set by someone else. Each feature is built with care, tested, revised and released when it is ready.
Systems support one another instead of feeling isolated, so every hour you play feeds into the bigger adventure.
Real feedback from real adventurers decides what gets polished next. The community is part of the process, not an afterthought.
Accounts and data are treated with care, using modern security practices and regular independent checks.
Join the journey
Want to play, support development or get in touch? Here is where to find us.